The First Berserker: Khazan Secrets
The First Berserker: Khazan Secrets
Blog Article
Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
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Khazan conta com batalhas impressionantes contra inimigos e chefes desafiadores usando padrões por ataque, fraquezas e habilidades variados. Essas batalhas exigem qual o jogador se adapte e aprenda rapidamente, desenvolvendo estratégias, um timing preciso e uma compreensão profunda do sistema do combate.
Igualmente temos personagens demasiado bem escritos que acompanham este protagonista em a jornada e qual agregam The First Berserker: Khazan bem natural para o conteúdo da história.
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.
Este único detalhe aqui é qual as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
A clara inspiração para isso foi Nioh, que similarmente identicamente conjuntamente utiliza um sistema natural semelhante, mas isso tira 1 pouco do charme de um Souls e a graça por explorar um mundo interconectado e achar caminhos bem escondidos entre as áreas.
O finesse por animação 3D pelo finesse cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que os jogadores sintam saiba como se estivessem assistindo a uma animação.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.